As I work on stuff, I every time I have something that I like, I screen capture it. Just a single image, then most of the time I let myself forget the context and continue working at a fervent pace. Here’s some of those recent captures with maybe a little bit about them. If I remember.Starting easy, this is from tonight. I’m a little nervous about tomorrow’s 3d work since it’s been a month or so since I’ve really used more than 2.5 dees. So my solution is to do style renders tonight so I can go in tomorrow and look like I know what I’m doing on the fly.
Pokemon fusion understands me like nothing else. I’ve been adding backgrounds to these sprites in my fleeting spare moments. I’ll make a dump of just these soon as I have enough.
Tune in next time for rotoscoped graphics without the video layer!
This past year in a nut shell.
I’ve been extremely fortunate this past year to work on a ton of awesome projects. I was able to wake up excited for what I was doing more often than ever before, which honestly just makes me more excited for what the future holds. I was able to make new friends, work in some very cool offices, learned a couple good lessons on how to avoid all nighters, pulled at least a dozen all nighters, I got to see my graphics across screens the size of a football field, watched a least 100 hours of tutorials, had several things on the telly, and still had time for biking, hiking, reading, and video games.
Now I pour one out for the past year and raise a glass to the next!
…shit… don’t pour glasses out at your computer desk
You can watch it with sounds around here!
It’s been crazy busy of late, but I managed to squeeze in time to make a quick looping cartoon in the last couple of days!
I mixed sound and music with it as well! To see it with sound just follow this link !
I’m not usually one for posting videos, but hot damn this was a lot of work. This is a general sampling from jobs I’ve done in the last year. Watching this for me is just a rush of memories.
While for the most part I only selected things that could fit in smoothly, there is one spot where the music stops and there’s a little segment of two icons talking. Though it breaks the flow, I really wanted to include that because that job took just over 250 hours on its own. All the speaking bits were animated with facial motion tracking and tons of key frames. For doing the motion tracking, I ended up over at my parents house at 10pm lip syncing the commercial several times in front of a camera. Even just getting that job, I had found a neat AE expression for attaching puppet pins to nulls about half an hour before I got word of it. When my intermediary client came through the door, and asked if I could make animated talking icons, I had just thing I wanted to try! That job also had about a million rounds of changes and change backs.
For me, most of the brief clips in that video have stories, ideas, trials, and solutions attached to them. Some funny, some arduous, some otherwise. This is the first time that I’ve cut together an actual reel, (I’ve made just graphic demos for clients in the past) and it’s certainly strange to see a year summed up into just over three minutes.